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Enslave Souls( Su) : To be able to select this fiendish power, the hellmaster must have selected the Feed on Soul power. Victims of this ability cannot be raised or resurrected until the hellmaster is slain. By doing so you recover 5 hit points per point of CR the creature had. Feed on Soul( Su) : As a standard action, you may consume the soul of recently slain being (dead for at most one round) or a trapped soul. This ability requires one damnation point to initiate. Change Shape( Su) : A hellmaster can assume the form of any Small or Medium humanoid. Using this ability costs one damnation point. Resistance and even immunity to fire grant no protection against hellfire. A hellmaster may also use this ability as a ranged touch attack, dealing damage only to the creature touched, but offering no save. Every creatures in the area takes 4d6 damages + 2d6 damage per hellmaster level, but the affected are allowed a Reflex save to halve the damage. When invoking this power, the hellmaster may select a 20 ft. Hellmaster'sĬall Upon Hellfire( Su) : As a standard action, the hellmaster may call upon hellfire to burn his foes. Using this ability costs two damnation points. A successful Fortitude save halves the damage. The effect of the Breath of Damned is based on the hellmaster's hit dice. The breath weapon can be used once every 1d4 round. The save DC of a fiendish power is Charisma-based.īreath of the Damned( Su) : By selecting Breath of the Damned, a hellmaster gains a cone-shaped breath weapon. A hellmaster may spent a full-round action, provoking no attack of opportunity, to recover all his damnation points.įiendish Powers: At every level, a hellmaster may pick one fiendish power. A hellmaster's damnation pool is equal to his hellmaster levels + his Charisma modifier. If he had more than one spellcasting class before becoming a hellmaster, he must decide which class to add each level to for the purpose of determining spells per day, caster level, and spells known.ĭamnation Points: Damnation points are required to use fiendish powers. He does not, however, gain any other benefit a character of that class would have gained. Spellcasting: At every level but the first, the hellmaster gains new spells per day and an increase in caster level (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class level in hellmaster. Class Skills (2 + Int modifier per level)īluff ( Cha), Concentration ( Con), Craft ( Int), Knowledge (arcana) ( Int), Profession ( Wis), Spellcraft ( Int).Īll of the following are class features of the Hellmaster.